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| Brightness normal*
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| Brightness too low*
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| Brightness too high*
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One question we get a lot is, “why does the brightness control
need to be calibrated? Isn’t there a standard voltage or code
value for black that can be locked in at the factory?” This
isn’t a dumb question at all. Modern computer monitors almost
never need brightness calibration, and a lot of LCD monitors
either don’t have a control labeled “brightness” or have one
that controls the backlight brightness, which is a completely
different adjustment. Essentially modern computer monitors
assume that the video card is going to produce a consistent
signal that is exactly to spec. This is a pretty good
assumption – in fact video cards do generally produce proper
and consistent signals that are exactly (or very nearly
exactly) to spec.
Unfortunately, video equipment doesn’t always produce proper
and consistent signals that are exactly to spec, and even when
they do television manufacturers don’t always ship the
television set to expect the standard input levels. Television
manufacturers want more than anything for their televisions to
look different from (and better than) the other televisions at
the electronics store. Setting the brightness control a little
too low can improve contrast and “snap.” Setting it a little
high can improve shadow detail, especially in a bright
environment like a store. And sad to say, it’s not unheard-of
for the manufacturer to just get the settings wrong. It’s
getting better and better all the time, but it’s not quite to
the point where you can feel confident that your television or
player is absolutely correct.
The good news is that if you have a good test pattern, setting
the brightness control is quick and easy. If your control
isn’t set right you fix it, and if it’s already right you can
find out instantly and move on with your calibration confident
that you’re starting from a good foundation.
The key pattern for this adjustment is one called PLUGE.
“PLUGE” is an acronym for Picture Line-Up GEnerator, which was
the name of the piece of equipment used by early TV stations
and broadcast studios to ensure their monitors were all set
properly. That classic pattern is still in use, but on the
Spears & Munsil disc the PLUGE patterns are a little different
from the classic one. If you want to see a classic PLUGE
pattern on the High Definition Benchmark disc, look at the
SMPTE Color Bars pattern – there’s a “classic” PLUGE in the
lower right corner. Note that while the color bars was once
the standard pattern for setting brightness (in SMPTE RP167),
the current recommendation is to set brightness using a larger
pattern like the PLUGE Low pattern on the Spears & Munsil
disc.
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| Classic PLUGE (with
brightness turned up) |
Let’s talk about the classic pattern first before introducing
the Spears & Munsil version. The classic PLUGE pattern
consists of a background that is set at the standard reference
black level, with two rectangles on it. One rectangle is set
slightly higher than the reference black level and the other
is set slightly lower than the reference black level.
This may be a new concept, and it bears repeating: one of the
rectangles is set at a level lower than the reference black
level. This is possible with video signals, because video
allows for levels below reference black. In digital video with
8-bit values, reference black is at 16, so all the levels from
1-15 are “below black.” (0 and 255 aren’t used in digital
video for picture information – they’re used as special
signaling codes.) The reasons for this situation are
historical. Digital video encoding was designed for converting
an analog signal in a wire into a stream of digital
information, and video engineers were acutely aware that the
signal in the wire wasn’t always perfectly adjusted. The
signal might have been broadcast across the country and passed
through several different pieces of video gear each with
constant variations as a result of heat, age, and so forth.
Allowing a certain amount of leeway in the encoding range
seemed like a prudent thing to do. If the voltage went down
somewhere along the line, black might end up encoded at level
5, say. Because video technicians tended to encode a PLUGE
signal at the beginning of every transmission and recording,
matching the black level of the transmission or tape to the
levels of the local equipment was easy.
These days video equipment is built to tighter tolerances and
much more of the broadcast chain from the network to the home
is transmitted and stored digitally. Nowadays the
below-reference values in the video signal are mostly used for
the PLUGE pattern, and to a limited extent to allow for some
wiggle room in the processing circuitry of displays and
players. For this reason, some players and/or displays don’t
bother transmitting or displaying the values in the digital
signal below 16. This isn’t a good idea, if nothing else
because it makes it harder to set the black level properly. It
can also make a very subtle difference in the shadow detail,
because in practice the value of one pixel can affect the
pixels next to it, especially when the image is scaled up or
down. You can find out if you have one of these players or
displays that doesn’t pass the below-reference signals by
putting up a PLUGE pattern (or the Spears & Munsil Dynamic
Range pattern) and turning the brightness way up. If the
darker bar won’t appear no matter what, your player or display
isn’t passing the below-reference signals. Not to worry, you
can still set brightness. It’s just a little trickier. Read
on.
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| Classic PLUGE (below-black
unavailable) |
On the Spears & Munsil High Definition Benchmark disc, the
standard PLUGE pattern (called PLUGE Low) has some useful
additional features. First of all, on the standard pattern the
left bar is 4% below black and the right bar is 4% above
black, which is a fairly large range. There are a lot of
settings in that range that will still look correct. So we
added two more bars at 2% below and 2% above black. These give
you a tighter range of adjustment, but to see them clearly
you’ll need to be a dark room with your eyes adjusted to the
light.
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| Spears & Munsil PLUGE Low
(brightness raised) |
Secondly, there is a very faint checkerboard pattern in the
background of the Spears & Munsil PLUGE that is alternating
between blocks at 16 (reference black) and 17 (1 above
reference). This is handy for those with DLP displays. See
“Using the PLUGE Pattern,” below, for how to use the
checkerboard properly.
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| Spears & Munsil PLUGE Low
(checkerboard brightened) |
In addition to the normal PLUGE Low pattern, there is also a
PLUGE High pattern, which has a bright border around the
screen. This is used to check whether your display is holding
the black level properly when there is something bright on the
screen. It’s not used to set the brightness control, as a
general rule. You can look at it after setting the brightness
control and you should see the right bars but not the left
bars. If you don’t see the faintest right bar on PLUGE High,
then you’re missing some shadow details when the rest of the
image is bright. In that case you might want to “fudge” the
brightness control up a notch or so to split the difference
between the perfect settings for a dark image and a bright
image.
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| Spears & Munsil PLUGE High
(brightness raised) |
Using the PLUGE Pattern
Spears & Munsil PLUGE Low Pattern
This has four main bars: -4%,-2%, +2%,
and +4%, from left to right. To use this pattern properly, you
need to be in a dark room with your eyes fully adjusted to the
ambient light level. Turn on the display and turn off the
lights, and allow a few minutes for your eyes to adjust. If
you don’t want to use the 2% bars (or aren’t in a dark room),
just use the 4% bars on the outside and follow the
instructions given below for the Classic PLUGE Pattern.
The two left bars are below reference
black and the two right bars are above reference black. If you
are using a display and player that can pass the below-black
signal, you just raise the brightness control until all four
bars are visible, then lower it again until the two left bars
disappear but the two right bars are still visible. If your
controls are too coarse and you can’t keep the faintest
right-hand bar visible while making the faintest left-hand bar
invisible, err on the side of keeping both right-hand bars
visible.
If
you’re using a display that can’t pass below-black (you’ll
know because you won’t see the two left bars even with the
brightness turned way up), then start by raising the
brightness if needed so you can see both right-hand bars.
Lower the brightness control until the faintest right bar
disappears, then raise it a notch or two until both right bars
are visible. When everything is set right, the far-right bar
should be clearly visible, and the darker bar should be just
barely visible above the background level.
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| Spears & Munsil PLUGE Low
(brightness too high)
|
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| Spears & Munsil PLUGE Low
(brightness too low)
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| Spears & Munsil PLUGE Low
(correctly adjusted)
|
If your eyes are fully adjusted, you will probably be able to
see the very faint checkerboard in the background of the
pattern with the brightness turned up. This was designed for
DLP displays. On a DLP, you can get close to the screen and
see the difference between the 16 and 17 clearly when the
brightness is perfect, as the 17-level blocks will have moving
digital “noise” caused by the DLP temporal dithering, while
the 16-level blocks will be completely black and motionless.
If there is no brightness setting on your DLP where there is
motion in the bright squares on the checkerboard but no motion
in the darker squares, then keep the setting that has motion
in all the squares; if you make the background jet black
you’ll be cutting off picture information, and in general it’s
better to have the brightness a notch too high than a notch
too low.
Classic PLUGE Pattern
(Lower-Right Corner of Color Bars on Spears & Munsil HD
Benchmark)
The
left bar is below reference black and the right bar is above
reference black. If you are using a display and player that
can pass the below-black signal, you just raise the brightness
control until both bars are visible, then lower it again just
until the left bar disappears. The right bar should be clearly
visible at the end, and the left bar completely invisible.
If you’re using a display that can’t pass below-black (you’ll
know because you won’t see the left bar even with the
brightness turned way up), then lower the brightness control
until the right bar disappears, then raise it a couple notches
or so until the right bar is clearly visible.
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Classic PLUGE (brightness too high)
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Classic PLUGE (brightness too low)
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Classic PLUGE (correctly adjusted)
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Conclusion
In the end, it’s a very simple operation.
Once you know what to do you can calibrate brightness in about
30 seconds – perhaps longer if you really want to get
everything just perfect.
Next up: the contrast control.
*Photo
by D Sharon Pruitt used under Creative Commons license.